
But these, of course, just make the games what they are! Many of the activities I’ve put below abuse the physics of Medici, and I highly suggest not trying any of them at home. The Just Cause games are known for their questionable physics, like self-reeling grapples, grapples that can be shot from a gauntlet that somehow don’t break your arm, falling 10 kilometers and landing on your head without dying, and cargo jets that only need 50 feet of flat land to take off. This adds a few cool little options to gameplay (which I’ll detail below), and yet another way to mess with the physics. The interesting part is that when they die or become unattached from the ground, they will immediately begin to float upward! The speed of their floating depends on how many times they’ve been shot. These sweet little pistols inflate Rico’s head to about 10x size when he picks them up, and can be shot at NPCs, making their heads larger the more times you shoot them. My favorites would have to be the wreck of the Mile High Club (a blimp strip club from Just Cause 2), the landfill with copies of Just Cause 1 & 2 buried in it, and finally, the DK pistol, commonly known as the Balloon Gun. There are a bunch of easter eggs in Just Cause 3, and a whole list can be found here.

But what about when you finish the main part of the game, and after you’ve blown the tiny bits of every Di Ravelloian soldier out of the bases and towns they’ve occupied? That’s what I’ll be doing here, compiling some of the goofy things I or other people have done to screw around with the physics and explosives of Medici.

There are tons of large explosive things to blow up, and tons of awesome ways to blow them up. On Explosions and other such things, in the Land of Spicy Meatballs
